Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 30, 2006, 02:18 PM // 14:18   #61
Desert Nomad
 
Shanaeri Rynale's Avatar
 
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
Advertisement

Disable Ads
Default

Quote:
Most people cant casually save up 8k for an ecto, because they need the gold for other more important things.

Thats why Im not counting ecto into my debate. Its not a form of wealth which everyone possesses.
Neither are gold, diamonds,houses, $$ stock options or owning companies and yet they are all counted as wealth. In game people's worth is also counted as the amount of ecto,black dye, weapons etc etc they have so just because x% of players don't have them does not mean they should be discounted.

We're not talking about lower end trades below the limit, but the hassle of over 100K ones. If you're not ever going to trade or have these amounts then the limit has no effect on you.

However when you have that lucky drop and want to sell that perfect uber item it sure will as you will want the cold hard cash rather than having to mess about with material values.

Point I'm making is
Having to use another material to supplement the gold limit:
1. Causes the trader/buyer to lose money if they have to convert gold>material or materials>gold
2. Gives an opening for scammers for high end items
3. Artifically inflates the price of certain materials, and maybe contributes to the ebay gold, bot problem
Shanaeri Rynale is offline   Reply With Quote
Old Dec 30, 2006, 02:24 PM // 14:24   #62
Lion's Arch Merchant
 
Stormcloud's Avatar
 
Join Date: Jul 2006
Location: Oregon, USA
Default

The reason for the cap is simple. Anet never wanted anything in the game to cost over 100k. As such I see no reason to increase the cap.
Stormcloud is offline   Reply With Quote
Old Dec 30, 2006, 02:38 PM // 14:38   #63
Forge Runner
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Shanaeri Rynale
Point I'm making is
Having to use another material to supplement the gold limit:
1. Causes the trader/buyer to lose money if they have to convert gold>material or materials>gold
2. Gives an opening for scammers for high end items
3. Artifically inflates the price of certain materials, and maybe contributes to the ebay gold, bot problem
Having a single set of currency causes unlimited inflation. Look at any game that uses that model. As time goes on, prices of items skyrocket into absurdity. It has nothing to do with money cap.

By tying the economy to statically priced resource (rare crafting materials) this problem is elminated.

In Diablo 2, Jordan stones were same as gold. Gold and stones were obtained from loot, but there was no static value assigned to either. And as such, inflation went through the roof. And at the same time, D2 used capped money. But without a mechanism to set the value of that money, market ran away. Same goes for all other games.

In GW, ectos are constantly traded, reulting in consistent fine-grained unlimited money sink. This is how alternate market controls the prices.

In WoW, secondary materials market determines the price of everything. While there's strong fluctuations, prices are relatively stable.

Star Wars Galaxies - items that used to be hard to sell for 50k now cost 50 million.

Having a single linear currency, no matter how large results in endless inflation. Having orthogonal currencies, keeps market in check.

A linear function can never even remotely be balanced. There's either extreme inflation, or extreme shortage. But never good balance.

What do ectos and resources have to do with money cap? Everything. They are what makes the 100k cap irrelevant, since, even after 20 months, insane farming bot exploits, eBay running rampant, the economy is completely stable. Even more, price spikes have been completely eliminated. Every single item is now available for several k, making them, for the first time, completely accessible to everyone.

Unlike runaway models, GW's economy has been balanced and has overcome the high barrier of entry just about every other game imposes.
Antheus is offline   Reply With Quote
Old Dec 30, 2006, 10:43 PM // 22:43   #64
Never Too Old
 
Darcy's Avatar
 
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
Default

It doesn't matter why ANet set the cap at 100k. They did and we have to live with it. As there is only a small percentage of the game population that is affected by the cap, I don't think they will ever change it. The economy is effectively balanced with only the material price spurts caused by a new chapter.

The high-end traders should be grateful that ANet doesn't really hate them. They could do to the game what they did to the trial keys - prevent trading of items or gold between players (no dropping on the ground either).
Then you would really have a reason to scream as your way of enjoying the game would be gone.

So you will just have to keep contributing to the stability of ecto prices as the rest of us watch you in grateful wonder. I like knowing that my one and only ecto is still worth what it was 4 months ago, when I traded some amber for it.
Darcy is offline   Reply With Quote
Old Dec 30, 2006, 11:09 PM // 23:09   #65
Desert Nomad
 
manitoba1073's Avatar
 
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Default

Quote:
Originally Posted by Stormcloud
The reason for the cap is simple. Anet never wanted anything in the game to cost over 100k. As such I see no reason to increase the cap.
No you are wrong. i will say the real reason again why there is a cap.

Quote:
Originally Posted by manitoba1073
The real reason why a chars cap is 100k is because that is the most you can pay for any 1 item from an NPC. There is no other reasons for it. dont listen to anyones speculation as that is the reason.
GET IT GOT IT UNDERSTAND IT. It really is that simple.
manitoba1073 is offline   Reply With Quote
Old Dec 31, 2006, 12:17 AM // 00:17   #66
Site Contributor
 
Ashleigh McMahon's Avatar
 
Join Date: Apr 2005
Location: North East England
Guild: WoTU[Warlords of the Underworld]
Profession: Mo/Me
Default

Along with other probably-valid points above, especially about 3-4 digit number storage; it could probably stop Bot's from selling too many rares too fast, and stop inflation get too high.
Ashleigh McMahon is offline   Reply With Quote
Old Dec 31, 2006, 12:23 AM // 00:23   #67
Desert Nomad
 
Shanaeri Rynale's Avatar
 
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
Default

Quote:
Originally Posted by manitoba1073
No you are wrong. i will say the real reason again why there is a cap.
GET IT GOT IT UNDERSTAND IT. It really is that simple.
I must be very simple as I don't get the link. To me thats like saying you're not allowed to spend more than 100 Dollars as thats the highest priced item the local store has in stock.

I'm not sure it does slow down the gold sellers, all they do is buy/bot/farm ecto like everyone else.

Edit in response to the below post..

Thats circular reasoning. I.e You cant have more than 100K on a character because the most you can trade is 100K

Last edited by Shanaeri Rynale; Dec 31, 2006 at 07:48 AM // 07:48..
Shanaeri Rynale is offline   Reply With Quote
Old Dec 31, 2006, 01:49 AM // 01:49   #68
Desert Nomad
 
manitoba1073's Avatar
 
Join Date: Jan 2006
Location: ManitobaShipyards Refit and Repair Station
Guild: (SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Default

Quote:
Originally Posted by Shanaeri Rynale
I must be very simple as I don't get the link. To me thats like saying you're not allowed to spend more than 100 Dollars as thats the highest priced item the local store has in stock.

I'm not sure it does slow down the gold sellers, all they do is buy/bot/farm ecto like everyone else.
It is very simple. Since the most you can pay for any one item is 100k, there was no need for anymore to be carried around on your character and the fact that you can have your storage opened and carried around with you there was no need for any more to be carried on a char.

No it has nothing to do with gold sellers as the cap came around before there really was that many.
manitoba1073 is offline   Reply With Quote
Old Dec 31, 2006, 02:03 AM // 02:03   #69
Site Legend
 
Join Date: Oct 2005
Default

Quote:
Why would someone use 8k worth of gold which they saved up to then buy one ecto, if they didnt intend to use it on obsideon armor?
To get rid of cash...once you hit 1mill in cash you are kinda running out of room for more...buying ecto is an easy solution to that problem.
__________________
Old Skool '05
Malice Black is offline   Reply With Quote
Old Dec 31, 2006, 05:49 AM // 05:49   #70
Forge Runner
 
Akhilleus's Avatar
 
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
Default

Quote:
Originally Posted by freekedoutfish
Its one of the few limits we have on trying to prevent over rich players.
one of the most illfounded statements i have EVER seen posted.
if you think for a seccond that the 100k character/1000k storage limits prevent people from aquiring 5, 10, 50 or 100 million in net-worth, you need an awakening.
all the cap does, is force them to put their money into other things; which isnt too big a deal to most players of means, but it is largely inconveniant.

Quote:
Originally Posted by Shanaeri Rynale
One counting someones wealth in RL, people seldom just include their cash assets, but also count property, gold, shares etc etc. Such amounts are included in the economic figures also. Therefore people purchasing power is also not limited to their cash figures but also how much other stuff they can liquidate or swap. Therefore the cash limit is a pointless one in terms of limiting wealth, it just gets in the way of people who can and do trade high end items. It does'nt stop them, it's just a pain.
exactly.
you are one of the FEW people in this thread who seem to have an incling of what the heck they are talking about.
people who think the 100k limit stops people from aquring mass amounts of wealth, do not know what they are talking about, period.
ALL the limit does, is keep ecto prices artificially high (people who think that the ecto prices are kept high by people buying FoW armor=laugh), and enable scammers.

Quote:
Originally Posted by Antheus
Having a single set of currency causes unlimited inflation. Look at any game that uses that model. As time goes on, prices of items skyrocket into absurdity. It has nothing to do with money cap.

By tying the economy to statically priced resource (rare crafting materials) this problem is elminated.

In Diablo 2, Jordan stones were same as gold. Gold and stones were obtained from loot, but there was no static value assigned to either. And as such, inflation went through the roof. And at the same time, D2 used capped money. But without a mechanism to set the value of that money, market ran away. Same goes for all other games.

In GW, ectos are constantly traded, reulting in consistent fine-grained unlimited money sink. This is how alternate market controls the prices.

In WoW, secondary materials market determines the price of everything. While there's strong fluctuations, prices are relatively stable.

Star Wars Galaxies - items that used to be hard to sell for 50k now cost 50 million.

Having a single linear currency, no matter how large results in endless inflation. Having orthogonal currencies, keeps market in check.

A linear function can never even remotely be balanced. There's either extreme inflation, or extreme shortage. But never good balance.

What do ectos and resources have to do with money cap? Everything. They are what makes the 100k cap irrelevant, since, even after 20 months, insane farming bot exploits, eBay running rampant, the economy is completely stable. Even more, price spikes have been completely eliminated. Every single item is now available for several k, making them, for the first time, completely accessible to everyone.

Unlike runaway models, GW's economy has been balanced and has overcome the high barrier of entry just about every other game imposes.
please know what you are talking about before ranting.
whille i will concede its easier to function as a player now than perhaps a year ago (though the stat differences are still marginal) the seperation in means between the lower class and upper class has actually INCREASED.
and it has NOTHING to do with ecto that GWs economy has been made new-player friendly, and everything to do with the fact that anet has MASSIVELY increased items' drop-rates, introduced greens (inherently "perfect" items with an almost 100% droprate and predictable bosses dropping predictable mods; this increasing the rate of which desired ones are obtained, and simentaneously decreasing their prices).
ecto play into the guildwars economy almost exclusivly for items that bridge the 100k gold limit.
and you forgot to mention that in most other MMORPGS gold isnt nearly ass essential.
as some here may know...i am far from a poor player in guildwars...
well, the level of wealth i possessed in diablo-2 makes my guildwars accounts (preportionally) look damned near destitute. and i cant recall EVER using gold for ANYTHING other than repairing my non-ethereal-zodded weapons. what am i getting at? gold, in guildwars, unlike the majority of mmorpgs, is very, very useful, and for the most part UNLESS you participate in the trading/farming/running economy MOST of your gold will be spent to aquire the items you need to function. in most other mmorpgs, past the early stages, gold is ridiculously easy to come by, and overall not that needed; especially where a seccondary means of transfer exist. such as sojs, 3/20/20s, ectoplasm, etc. the fact that ecto has not taken complete dominance over the vast majority of the economy is soley due to my aforementioned points; that the game uses up a substantial amount of gold.
even the wealthiest players in guildwars need to keep a certain amount of gold if they wish to function at a base level (salvage/id kits etc) and substantially more, the more active they become in the economy; spending hundreds of thousands of plat on armor crafting, runes, etc.
and unlike in other mmorpgs, there is a substantial sub-group...a group of palyers still operating fully with gold, hardly using ecto as a means of currency. these players, while they are poorer, make up a larger percentage of the population. and it is because of them, and the necessity in dealing with them that wealthy players often have to convert gold to ecto, ecto to gold, items to ecto, items to gold, etc.
the the multi-leveled existance of mutiple avinues of investment (developed PLAYER-side, NOT server-side) and the UTTER importance of gold that keeps the market stable as to the lack of any one dominating primary or alternate form of currency. and it is the constant tinkering with droprates that keeps items available to the poorer classes, in various methods and forms.

Last edited by Akhilleus; Dec 31, 2006 at 06:56 AM // 06:56..
Akhilleus is offline   Reply With Quote
Old Dec 31, 2006, 10:20 AM // 10:20   #71
Frost Gate Guardian
 
Join Date: Aug 2005
Profession: E/Mo
Default

Quote:
Originally Posted by phoenixtech
100kb for an entire account is prob too high. If you look at your saved template files, it's usually around 24 BYTES of information, and it contains class, 2ndary class, attributes, all 8 skills and their positions from 1-8. All that in 24 bytes.
Most likely anet has a log with all the combinations and their code. And when you save the template the code itself is used.

Quote:
Originally Posted by phoenixtech
There's a finite dye combination that can be EASILY done in less than 8 bits, most likely even less.
Amount of dye combinations = 11 + 11*10 + 11*11*10 + 11*11*11*10 = 14641 combinations.
Of course most of those are double but in 8 bits you can only store 255 combinations. There are WAY more then that. Please get the maths done properly

Quote:
Originally Posted by phoenixtech
Map data is stored in 0.1% chunks and you have a grid (notice the fog of war goes in grids) and can be EASILY stored.
So you never unexplored a little piece of the map without getting 0.1% up? I did many many times. the 0.1% consists out of many small parts. I am not sure how many since i never calculated it but i think around 8 (the 1 byte will be 0.1% explored). Meaning that you need 1000 bytes of data just for the exploration of 1 character in 1 chapter.

Quote:
Originally Posted by phoenixtech
Transactional log? They aren't running a bank, they have periodic backups and roll back affect EVERYONE not just one person.
GW does have a transactional log. How else can they take down bots? And how else can they get down the money traders? It is not smart to only log obvious actions since there are easy ways to work around them once they are known. It is a lot smarter to log everything and then run a script to see or something weird happens. The thing is that you do not loose any history of the game and that you can always change your script to go thru it to catch more abusers/cheaters.

Quote:
Originally Posted by phoenixtech
EVEN if you were to assume that it really does take up 1 megabyte of storage. I'll give you a nice comparison. I can find multiple free-web based emails that will give me 1 GIGABYTE+ of storage and they prob have several MILLION customers. Keep in mind that most of these webmail service is provided for FREE. We pay GW every chapter and they can't store 100kb of data? Get serious.
Nice way to end your rant but i haven't seen anything is this post that was even remotely correct Please go study in the art of computer science or stay silent.
Da Mad M00 is offline   Reply With Quote
Old Dec 31, 2006, 10:30 AM // 10:30   #72
Krytan Explorer
 
Join Date: May 2005
Default

Quote:
Originally Posted by bungusmaximus
I think there's a technical explanation for that. A player's inventory is an entry in the large GW database, the reason why theres a limit is mainly storage issues. It takes more resources to store a 4 digit number then a 3 digit number, the bigger the number, the more room it takes, that costs. It's because of the same reason that you can't have unlimited character slots, you have to buy them instead with a perfectly valid reason: Storage room is money.
then why 100, why not 999?

100 is the lowest 3 digit number that exists

the limit is there for controlling the amount of gold people can have, mainly this is for the eBay'ers, so they can't run around with 20 billion on them, it just makes it a bit slower though, its a halfhearted attempt to stop it
Viruzzz is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:25 AM // 04:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("